Pre-wired flight cases
Server, network, charging and per-slot headset management. Modular in kits of 15 headsets. PICO 4 Ultra headsets, OpenXR standard.

Born from our productions, open to other creators: XR shows for a hundred people, live body capture and characters that talk with the audience.
01 — ⌜lft
The all-in-one platform for multiplayer XR shows. Dozens of spectators share one virtual world in one space, deployed from road-ready flight cases.
Server, network, charging and per-slot headset management. Modular in kits of 15 headsets. PICO 4 Ultra headsets, OpenXR standard.

Operations, fleet, mixed-reality calibration and supervision from a local web interface. Two shows side by side on the same hardware.

Unity plugin, group management, avatars and sync. Canterville and Gaijin are our first productions on the platform.

LFT Mini
The same software that runs 100+ headset installations, in two cabin-size cases. From 3 to 15 headsets, for touring, demos and small venues.
Worldwide distribution
02 — ⌜life
Live Interactive Full Embodiment. The body, face, hands and voice of one or several performers, cleaned and streamed live into Unreal Engine. Developed with Dark Euphoria.




03 — ⌜morph↗IA
Characters that listen, understand and answer. morphIA is our voice conversational agent, built into the XR engine: audiences talk with expressive virtual characters, with natural voice, lip sync and synchronised gesture.
In Ovid’s Metamorphoses, Morpheus takes human form to guide people through their dreams. morphIA does the same: a character who welcomes, tells, answers and adapts to each visitor, rather than a plain NPC.
Already on stage
In the immersive Tutankhamun exhibition, Kephri the scarab walks visitors through. He tells the pharaoh’s story, places it in ancient Egypt, amuses with his airs, moves with his nostalgia, and answers everyone.
Let’s talk literature with Victor Hugo: the writer’s avatar welcomes visitors into his house and his work, guides them, answers their questions and reacts to what they do.
A historical figure or an artist who adapts their words to each visitor.
The installation speaks and reacts: contemplation becomes dialogue.
Voiced content, with no screen or interface, for every audience.
With the Large Field Theater, several visitors talk in the same space.
The modules we develop with our partners, for our productions and for the platform.
Virtual venue scouting: the space modelled in 3D, visited remotely, the show laid out before arrival.
Three to five scents synced to the show timeline, for each spectator.
Secure analytics with Thales, authors’ royalties tracked with SACD.
A humanoid rig in one click from any 3D model: 70% less preparation time.
Gaze, distances and interaction zones between several performers, in real time.
A pure data layer and a polish layer, synced both ways.
Our stages serve as a testing ground for scientific work with leading engineering schools. Atelier Daruma is a patron of the Digital Transformations Institute at Mines Paris – PSL.
Research project · Mines Paris – PSL · 2025 1 Mines Paris – PSL · Supervised by Alexis Paljic, Professor, Centre for Robotics, Mines Paris – PSL · Funded by Atelier Daruma
Abstract
In Large Field Theater, around a hundred headset-wearing spectators move through the same physical space at once while following a linear story spread across several virtual rooms. This work proposes a tool to intelligently manage the trajectories of the headset fleet. The stage is modelled as a fully connected graph of sub-rooms; each room carries a population function over time, and the cost of a trajectory is the integral of occupancy across the rooms it visits. After comparing shortest-path (Dijkstra, A*) and assignment algorithms (Hungarian, Hopcroft-Karp), which do not suit time-varying weights, the authors adopt a permutation search optimised by a nodal representation that avoids repeated computation, producing a bipartite assignment graph at each time step. Tested on fifteen groups and ten sub-rooms, the model balances space occupancy; visualisation tools plot each room’s population and animate group trajectories.
Keywords — multiplayer audiences · space assignment · combinatorial optimisation · graph theory · collective virtual reality
PCT/FR2025/000021
International patent for Large Field Theater, priority date 20 February 2025.
The invention protects the core of Large Field Theater: a fleet of headsets, a wheeled storage container that charges them and links them to its electronics, and a computer unit in a flight case. On site, the unit deploys its own wireless network, scans the space, generates the game environment from that scan, then connects and synchronises every headset within it. No fixed infrastructure: the theatre fits in two cases.









LEXRA member